The Lumineye through-wall-sensor is a compact, lightweight sensor designed specifically for firefighters, law enforcement and search & rescue teams to aid in determining the location of moving objects behind a structure.
Initially brought on as a Software Engineer to allow users to view detection locations via AR, but after successful implementation has since focused on system experience and usability as the Director of Product
Novel Education in Virtual Reality is a virtual education solution for school systems and corporate training.
Initiated project in September 2020 with a short runway and small budget, and successfully created pilot software which more than satisfied client requirements.
The NASA Unity Simulation Package (NUSP) for VR allows for easy, drag and drop Unity Engine development of typical NASA Virtual Reality simulation scenarios.
Developed during his time interning at NASA Johnson Space Center, Tyler created this software package to allow for easier development of future evaluation and training simulations.
(Solo Project)
Bronco BEAM is the school app for the 21st century. Get a personalized, location-based experience at Boise State University using Bluetooth beacons and GPS to augment your education like never before. Primary functionality involves sending notifications to nearby students when there is food left over from a catered event on the Boise State Campus.
Served primarily as Strategy Lead on the 3 person team, ensuring project logistics and partnerships were handled effectively . Also performed various development tasks such as early authentication, iOS compatibility, BLE testing, etc. Due to the COVID-19 pandemic, Bronco BEAM's scaling is on pause due to it's reliance on catering services.
(Team, 3 members)
ARSIS is an AR user interface (UI) system built for Microsoft HoloLens to assist NASA crew members in EVA missions with the use of anchored instructions, visual communication with Mission Control, translational maps, eye tracking, and voice commands.
Performed various development tasks, such as creating the preliminary application framework for which to develop off of. Led outreach team which presents ARSIS, along with AR and VR concepts, to numerous schools, events, and conferences.
(Team, 10+ members)
A virtual environment dedicated to showing off the work of GIMM graduates. Created in 3 weeks, utilizing Unity, AWS, and Photon.
Click the title to download, then unzip and run "GIMM House.exe"
(Solo)
This project is intended to allow children on the Autism spectrum prepare for the often-times stressful process of going through an airport.
Served as Project Lead. Worked with city of Boise and Boise Airport officials for logistics, directed 360 video shot plans, and created Unity framework.
(Team, 5 members)
Boise State desired a better way to immerse potential students in a dorm without physically stepping into the space. This solo project involves taking 360 video captures of various resident housing spaces on campus.
Planned, filmed, cut, and edited the 360 videos for every dorm on campus. Also created a VR capable version, viewable from the myBoiseState mobile app. See here for full library: BSU Housing Site
(Solo)
Emoticards is a fully-functional emotion detection trainer for individuals on the autism spectrum.
Assisted in database creation and various project needs
(Team, 6 members)
Phoresy is a high fidelity VR experience which takes the player through a futuristic environment, telling the story of Phoresy Labs.
(Solo Project)
This experience, developed on a 6-person team over a weekend, implements a Kinect in combination with a VR headset, letting the player use their entire body to dodge incoming snowflakes and ice shards.
Co-Implemented VR and full body tracking utilizing an Oculus, OpenVR, and a Kinect. Also performed various other development tasks.
(Team, 6 members)
"Tag" for the 21st century. Players use a mobile app to either escape the prison, or track down the escaping prisoner. 1 Player is selected at random to play "the prisoner", then must collect all items necessary to escape. All while the other players are tracking them down with vague directions.
Integrated Mapbox into a Unity project for player tracking. Also implemented UNet to create a networked environment for numerous users.
(Team, 2 members)
An AWS Amazon Sumerian demo which displays information regarding COVID-19 in a 3D environment.
(Team, 2 members)
Color Rush is a modern racing game complete with Networked multiplayer using Photon, a High Score database using Firebase, and custom Visual Effects using various systems including VFX graph.
(Team, 4 members)
Theia is a React Native mobile application intended to assist blind individuals navigate their environment. Theia utilizes BLE (Bluetooth Low Energy) technology to provide highly accurate location data, thus allowing automated indoor and outdoor wayfinding.
Serve as Strategy Lead on project. Manage financial dealings, contract negotiations, value assessment, community partnerships, and other logistics to ensure project has necessary resources to be successful.
(Team, 7 members)
Event Director and Founder for Boise State's "Shark Tank", an event where student entrepreneurs compete for mentorship and monetary prizes in a pitch competition similar to the hit TV show.
Boise State Event Director for "Invent for The Planet", an intensive design experience where student teams at universities around the world work simultaneously to solve high-impact, global problems over the course of a single weekend.
Event planner and pitch adviser for 2019 "Idaho Entrepreneur Challenge", a statewide university competition to develop student entrepreneurs with promising ventures and small businesses. Winners receive seed funding from a pool of $100,000
In addition to creating the ARSIS solution mentioned above, Tyler volunteered and spoke at 50+ elementary school events to introduce students to VR/AR technology and how it's used in aerospace.