Solely develop and design the AR infrastructure, UI, and supporting systems for the world’s leading through-wall-sensing device as determined by >90% of surveyed DoD agencies at various test and competition events.
Develop supporting systems such as OTA Device Updates (AWS, Linux, Python), Ground Truth Collection via AR room scanning (Apple Roomplan), Maps Integration (Mapbox, TAK), and Hardware support (Hololens/Android/iOS/AVP)
Identify new product opportunities, write system architecture plans, and prototype MVPs while supporting existing contracts. Support our Army, Air Force, and Homeland Security clients as the SME for AR and User Experience (UX).
Lead a team of passionate VR/AR software engineers in developing immersive digital experiences using augmented and virtual reality techniques in Unreal and Unity Engines. Interface with current and potential clients to design high level architecture for solutions in fields such as healthcare, education, flight, and general training. Assess project needs and develop roadmaps for successful implementations of innovative VR/AR solutions.
Work closely with other passionate programmers and designers to contribute to the creation of immersive digital experiences using augmented and virtual reality techniques in Unreal and Unity Engines. Build custom software to connect various Virtual/Augmented Reality (VR/AR) experiences for advanced analytics and artificial intelligence to support the US Department of Veterans Affairs Office of R&D. Interface with researchers to design solutions for replication of real world visuals and functionalities.
Assigned to special projects with a combined development and strategy role within the Games, Interactive Media, and Mobile (GIMM) Department at Boise State. Remove roadblocks for team members in both technical and logistical aspects. Work directly with numerous clients to provide impactful solutions in the fields of VR, AR, 360 video, commercial drone filming, microcontrollers, bluetooth beacon technology, mobile development, 3D asset creation, networking (Photon), and general C# development utilizing Unity. Specialize in fusing technical and logistical requirements to ensure a successful project from all perspectives.
Provided consultation to the Venture College (VC) at Boise State in regards to various programs and events. Also served as coordinator for VC in numerous university and worldwide partner events.
Provided tier 2 technical support to various students and staff members on the Boise State campus. Implemented standard technical debugging practices to resolve issues with users.
Simulation software, computer programming, and graphics modeling development for VR/AR/MR focused space systems applications in support of the International Space Station (ISS) and new Gateway programs within JSC's Engineering Simulation and Graphics Branch. These applications are targeted for VR/AR astronaut training and immersive design evaluation of newly developed space vehicles and robotic systems. Solely developed the NASA Unity Simulation Package (NUSP), providing the framework for Johnson Space Center to integrate the Unity Engine into their VR pipeline. NUSP is responsible for all basic functions such as simulated physics controls, user navigation, spatial audio, dynamic interactions, multi-user networked environments, and more all within a simple toolkit.
Specialize in analyzing Sindro's growth model, providing recommendations to better serve customers in various market segments. Primarily focus on building Sindro's service quality through managing projects, fixing any reliability issues, tracking service metrics, and helping lead the professionals responsible for getting services delivered to clients.
Led North Boston door-to-door summer sales team. Performed sales acquisition through door to door cold calls. Also in charge of training, recruiting, and area management. Individually brought in revenue of over $200k.